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Asked By | DaZel77 |
I have a room system in my game that deletes the past room when the player walks through a door, but sometimes I get an error resume: Resumed function ‘_on_death_timer_timeout()’ after await, but class instance is gone. (_on_death_timer_timeout just queue_frees the node after a set amount of time). Is there any way to force it to finish up then delete?