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I’m getting started with multiplayer with Godot 3.0, and trying to create a platformer who handles two players. I couldn’t find anything about change the Camera2D position individually inside the player scene, since Current makes camera the main for the whole scene.
I solved this by creating a Node2D and manipulating its canvas
SToddy | 2018-03-11 07:44
Could you please share more details about your solution?
DavidPeterWorks | 2018-04-22 12:59