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I’m creating a simple ocean - a plane that stretches into the horizon.
I tried the naive approach (a huge plane, about 10k units big) but it creates rendering problems where it intersects with the beach, flickering polygons and such.
I know there must a better way to do this, any ideas?
You could take a look at the Godot Open Ocean demo in the Asset lib.
MagnusS | 2021-05-14 21:33