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I’m pretty new to game dev techniques and i would like to create diablo like “item beams” as this:
There are two main parts: the base circle (more noticeable on blue items) and the ray going up.
And i don’t know how to achieve both, should i use a n animated sprite ? or a shader ? and for the glow must i use HDR ?
Thank you guys !
I’m kind of new to Godot myself, but you may be able to get the desired effect using a particle system.
Unfortunately I haven’t had the opportunity to learn about Godots particle system yet. So I’m not sure if it’s possible or how you would go about it, if it is.
Arkinum | 2018-06-20 06:05