How about Globals.set("name", [])? Anyway, I’m not sure Globals are for global properties. A good practice is to use autoload.
what if i want to change only 1cell of this array?
im new to godot but in python you just array[number] = something
Globals.set() just for 1cell doesnt make sense to me
Sprowk | 2016-10-24 16:19
Create, fill and set the array:
Globals.set("arrayName", [1, "whatever", 3.0])
Create and set empty array:
Globals.set("arrayName", [])
Add something to already created array in Globals: