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Asked By | Fattywithhacks |
Here’s the link for the Image if it wouldn’t show up
I have a script that creates a NavigationPolygon. It works without a problem. Also, I got a script for generating these holes but I can’t manage it to create these holes.
- The script first creates a polygon:
`var Polygon = PoolVector2Array([
Vector2(-worldsize, -worldsize),
Vector2(worldsize, -worldsize),
Vector2(worldsize, worldsize),
Vector2(-worldsize, worldsize)])`
- Then it creates another polygon for the hole:
`var hole = PoolVector2Array([
Vector2(-50, -50),
Vector2(50, -50),
Vector2(50, 50),
Vector2(-50, 50)])`
- Then it needs to combine somehow these polygons to cut out the hole, but i simply dont know how.
I know about the godot-clipper by Xrayez but I don’t have a clue how to properly install it
Fattywithhacks | 2019-08-09 17:23