How to deal with Navigation + Collision against non-flat surface?

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:bust_in_silhouette: Asked By SqrtTwo

How can I make a kinematic body that follows a path walk over a non-flat surface? Because whenever the character has to follow a path it seems to ignore every collision there is.

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Section of the code as for now:

func _physics_process(delta):
if pathnode < path.size():
var direction = (path[pathnode] - global_transform.origin)
if direction.length() < 1:
pathnode += 1
move_and_slide(Vector3((direction.normalized() * speed).x,0,(direction.normalized() * speed).z), Vector3.UP)
translation.y == rc.get_collision_point().y

Update: Setting the y axis to 0 in the direction variable seems to make it work properly.

SqrtTwo | 2021-04-07 01:16