|Topic was automatically imported from the old Question2Answer platform.
I have a 3D object with a
rigid body that has the mode set to
kinematic and only moves using
global_translate in one direction. It collides with another 3D object that has a
rigid body with the mode set to
rigid body and moves with
translate_object_local. How can I detect the collision through script? I’ve looked up a ton of things and have had no luck. I’ve tried using
move_and_collide but it just gave me problems with the collision in the game.
There is two of doing so, you can either use the signals like
body_entered or call
I’ve tried those before and couldn’t get them to work. Does the script need to be on a certain node for it to work? For example, does it need to be on the object node, RigidBodynode, or CollisionShape node?
ryan329 | 2019-07-26 19:22
get_colliding_bodies yes, but for the signals no, you can connect the signals using the IDE.
Forgot to mention that you need to
contact_monitor set to
contacts_reported to something greater than 0.
BraindeadBZH | 2019-07-26 19:29
contact_monitor only work with
ryan329 | 2019-07-26 19:34
contact_monitor is a property of RigidBody2D and RigidBody, I use it and it works.
BraindeadBZH | 2019-07-26 19:50