Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | theapparatus | |
Old Version | Published before Godot 3 was released. |
I want my boxes that are defined using a RigidBody2D to keep their orientation. I know I can disable rotation in Box2D using setFixedRotation(), but I haven’t found anything similar in Godot. When I just set rotation to 0 using set_rot() each frame my rigid body doesn’t respond anymore at all.