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I’ve been running my HTML5 game in production for a while. I migrated to Godot 4, and everything seems to work as expected. The problem is that it breaks when I add it to my website because of the cross-origin isolation requirement. I’d like to disable the usage of SharedArrayBuffer, but I am not sure how. I can’t find an option to do such thing.
Not sure if these are helpful or not, but here are a few related links:
- Deploying Godot 4 HTML exports with cross-origin isolation · Rafael Epplée
jgodfrey | 2023-03-02 16:35