Reply From: | Calinou |
Godot 4.0 requires support for SharedArrayBuffer, so it can’t be disabled (unlike in Godot 3.x).
Support for running the HTML5 export without SharedArrayBuffer may be readded in a future 4.x release, but we recommend configuring the web host to send the correct headers (as jgodfrey mentioned in the comment to your question). This will lead to better performance and lower audio latency.