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I want to make the texture progress to follow the character and place on top of character.
How can I do that?
PS. I am saying in 3D character and I want a 2D health bar on top of the 3D character
What you may do is attach a
Sprite3D to the model’s node. Where the 3D model goes, the
Sprite3D will follow. When necessary (such as adjusting the health bar), have the
Sprite3D disappear or reappear.
Ertain | 2018-06-17 18:27
Sprite3D always face to the camera?
Or I need to make it face to camera programatically?
icqqq | 2018-06-18 08:02
Unfortunately, I do not know how to make the
Sprite3D only face the camera (or just a
Ertain | 2018-06-18 15:57