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I would love to use the new navigation capabilities of Godot 3.5/4 for my current 2d project.
Unfortunately there is only sparse information on the internet on how to use the updated navigation system (e.g.: Navigation Server for Godot 4.0) and all I was able to find was on 3d navigation.
Can anyone advise me on Godot 3.5/4 2d navigation?
Are there any tutorials, documents, etc. (beyond Godot’s 3.5 API description) available?
For grid-based gameplay, I have used AStar2D to do pathfinding, and it did the job well. It is unclear from your question whether that would be useful in your case, or whether you need something more continuous and freeform.
mkimball | 2022-05-23 22:12