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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | sanjib |
I want to download image from a particular http path using httpRequest and load that image as texture on a Sprite Node.
Thanks in advance.
![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | sanjib |
I want to download image from a particular http path using httpRequest and load that image as texture on a Sprite Node.
Thanks in advance.
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Reply From: | fpicoral |
I’m not sure if you can do that. I managed to download the image but it only appears on the project files after restarting the game. Try yourself with the code below:
func download_texture(url : String, file_name : String):
var http = HTTPRequest.new()
add_child(http)
http.set_download_file(file_name)
http.request(url)
func _ready():
download_texture("https://opengameart.org/sites/default/files/player_19.png", "my_new_texture.png")
Thanks for your answer, but the answer below is perfect.
sanjib | 2019-02-16 08:08
This is exactly what I was looking for. Thank you!
jackgriffith03 | 2021-08-07 01:40
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Reply From: | Calinou |
This is demonstrated in Unpackaged images question, just replace the TextureRect node with a Sprite.
Thank You it worked. i have two questions, if we want jpg images to download, is there any function for that? and second is how to show a loading image that it is downloading.
sanjib | 2019-02-16 08:07