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Hey I’m very new to GODOT so excuse me for my ignorance. I’m trying to figure out how to implement the following thing: I have an n dimensional array representing a map of land and water. I want to display this array as an image for debugging purposes without writing to disk. - for instance like previewing a depth buffer or something…
Lets say I have a 3x3 array:
I want a visual representation of this array…
By visual you mean something you can see on the game screen, during runtime?
Saitodepaula | 2019-12-05 13:43