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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | tigerchops |
Hi there,
So I have a game that requires a lot of images, that I can then load at run time. I then go on to choose one of these images and load it. Rather than hardcode the list of image files, I have a function that browses the directory and looks for png files. My code to do so works perfectly while testing in the editor, but if I make a release build by exporting, my code fails to find any images.
Debugging shows that these resources are not included in the exported build (however, their .import files are.)
I have tried to fix this by making sure these images are covered by a glob pattern in the export filters, but this doesn’t change anything.
Now, if I do hardcoded the list of image in code, they all load fine when running a release build, which leads me to believe the code is scanned for references to resources to be included. So how can i make this work?
Here is the code to load the image files. Note the debugging print statement, the output of which is below:
if dir.open("res://tattoos/") == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while (file_name != ""):
print("File name: ", file_name) # Debugging release builds
if file_name.ends_with("png"):
tattoos.push_back("res://tattoos/" + file_name)
file_name = dir.get_next()
return tattoos
If I run this from the editor, I get output like:
File name: anchor.png.import
File name: heart.png
File name: eye.png.import
File name: .
File name: new
File name: tear.png
File name: ..
etc....
But if I run this in an exported build, I get output like:
File name: new
File name: anchor.png.import
File name: book.png.import
File name: cross.png.import
File name: eye.png.import
etc....
My export settings are as follows:
For reference, if I replace the above code with something like:
var tattoos = [
"res://tattoos/anchor.png",
"res://tattoos/cross.png",
"res://tattoos/heart.png",
"res://tattoos/reeds.png",
"res://tattoos/snake.png",
"res://tattoos/book.png"
]
It works fine in both builds.
Thanks in advance!