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Asked By | Senad |
I am unable to enter fullscreen in my build on mobile iOS Safari. It works fine on Android and Desktop browser.
I followed the best practices I was aware of. To toggle fullscreen immediately after the mouse down event.
I tried it on the button mouse down signal in the editor. Also directly in the _gui_input method on the Button.
Currently I just do this on every mouse down for testing:
func _input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed == true:
if OS.window_fullscreen:
texture_normal = enter_texture
OS.window_fullscreen = false
else:
texture_normal = leave_texture
OS.window_fullscreen = true
i am not sure if assigning the variable works. what did work for me was calling the method
OS.set_window_fullscreen(event.pressed)
dbu | 2021-11-17 14:37