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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | chantunRey |
I have this tree:
-root
--PartidaData
--World
---Locations
---Camera
On the singleton PartidaData I have a variable “camerazoom”.
When the Camera zooms (animated with a Tween) it changes the value of that variable.
Locations take that value and gets visble/not visible according to that value.
The problem is that as Camera uses a Tween, Locations execute before it ends so doesn’t work as espected.
This is the behaviour, if interested.
I thought about using a custom signal, but it feels hacky.
Thanks.
// use “group” // Groups — Godot Engine (stable) documentation in English
extends Camera2D
func example():
if $Camera2D.zoom == Vector2(2,3):
get_tree().call_group("group_name", "func_name")
pass
or Use signal
signal = test
func example():
if $Camera2D.zoom == Vector2(2,3):
emit_signal("test")
pass
ramazan | 2022-03-22 11:48
Ok will try it later. So I should call the group from the singleton you say?
chantunRey | 2022-03-22 12:38