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I have a plataform where you can customize games content by changing a .json file or changing the image files directly. Usually the games have an executable and a separate folder for resources. From my searches it seems that godot3 doesn’t have this functionality, and exports resources compressed in a .pck file or in .stex files.
Is there a way to actually leave run-time loaded resources exposed? So I can change them externally to godot editor? Or an alternative where I don’t have to deal with .pck and .stex files directly?