How to fix an offset on the display when it's correct in the vector2 numbers?

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:bust_in_silhouette: Asked By poopfeast420

The video shows that the node is plopped down around 640 to the right and no change in height when the global mouse positions show where it should be relatively. i searched through my code but i didn’t touch the position for any of the nodes in this scene so i’m not sure if its the editor or not. the vector2 position shows the correct position. i used set global position() for the node itself as well but it displays way to the right when the numbers themselves show the correct position.

:bust_in_silhouette: Reply From: poopfeast420

welp, it had to do with the parent node being a button at the top. i just went up a level and added the child to the parent node that hasn’t been touched