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Asked By | hello007 |
My game has first person controls. Character rotation happens when I move the mouse, just like in any other game with the same camera view. When the cursor touches the border of the screen, I can’t move the camera any further.
How can I hide the cursor, but so that it continues to send signals and does not go off the screen?
I tried to make it so that the cursor would be fixed to a certain area of the screen, but in this case, I could not move the camera. She constantly twitched in one place when trying to turn the character.
Input.warp_mouse_position(Vector2(num1, num2)) does not work. camera twitches