How to fix undo glitch

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:bust_in_silhouette: Asked By Scyro

So when I make my level with tile maps, over time I cannot undo tiles that I placed for some reason. it gives me this error in the output:

core/undo_redo.cpp:337 - Condition ' action_level > 0 ' is true. returned: ""

core/undo_redo.cpp:316 - Condition ’ action_level > 0 ’ is true.

I’m using godot 3.0.6

It looks like a fix for TileMap undo operations was merged in the master branch, but it wasn’t backported to the 3.0.x series yet.

Calinou | 2018-08-08 11:36

So I need to wait for that patch?

Scyro | 2018-08-08 14:32