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I have a AnimationPlayer animating a Sprite node. In the AnimationPlayer there is a position track with two location keys set at x = 0 and x = 10. Effectively when I play the animation it translates the sprite from right to left. Is there a way to ‘h_flip’ this translation to make the translation go left to right (i.e x = 0 to x = -10) without making a new animation?