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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | izhvnter |
I’m hoping to make a voxel terrain generator similar to minecraft just as a learning experience.
I know there’s a c++ module made by a dev called zylann however compiling it into the engine feels inconvenient. so i went ahead to look for other ways to do it without using 3rd party plugins/modules and i stumbled upon procedural generation using MeshInstance(s)
I tried generating a cube using ArrayMesh but i can’t seem to figure out how to get the faces correctly.
here’s the code i wrote:
tool
extends MeshInstance
func _ready():
var arr = []
arr.resize(ArrayMesh.ARRAY_MAX)
var verts = PoolVector3Array()
verts.append(Vector3(1, 1, 1))
verts.append(Vector3(1, 1, -1))
verts.append(Vector3(-1, 1, 1))
verts.append(Vector3(-1, 1, -1))
verts.append(Vector3(1, -1, 1))
verts.append(Vector3(1, -1, -1))
verts.append(Vector3(-1, -1, 1))
verts.append(Vector3(-1, -1, -1))
arr[ArrayMesh.ARRAY_VERTEX] = verts
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr)
it’d also be appreciated if anybody suggested any approaches to applying textures to the faces of the cube
all the help is appreciated!