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I found it’s possible to get objects by position using Physics.OverlapSphere in Unity.
To do so in Godot, I’ve used function
get_overlapping_bodies() of area node that returns a list of intersecting PhysicsBodies.
But I couldn’t get latest list.
How to make the list can be modified immediately?
or is there a better way?
You can use
get_overlapping_bodies() to check for said bodies. But the use of it is discouraged because it incurs a performance penalty (and it only calculates on the physics step). In the documentation, it’s recommended to use signals.
Ertain | 2020-05-23 17:34