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Reply From: |
xananax |
Much late, but:
TL, DR
- Install LunarVim
- Install Netcat
- Run
lvim
, type :TSIntall gdscript
- open the config file, and paste the config below at the end. Save.
Long Version:
For anyone getting here and seeking to make Godot work with NeoVim/LunarVim, I made it work this way, using LunarVim
- Install nvim-tree-sitter. In LunarVim, this is installed by default, so skip this step.
- Install GDScript by typing
:TSInstall gdscript
(you may also additionally install :TSInstall godot_resource
- Install nvim-DAP. It comes preinstalled with lunarvim, so again if you use LunarVim, skip this step.
- Add the configuration for DAP as specified here (pictured below)
- Add the configuration for the LSP as specified here (pictured below)
Here’s the tail of my own config.lua
file:
-- DAP configuration
local dap = require('dap')
dap.adapters.godot = {
type = "server",
host = '127.0.0.1',
port = 6006,
}
dap.configurations.gdscript = {
{
type = "godot",
request = "launch",
name = "Launch scene",
project = "${workspaceFolder}",
launch_scene = true,
}
}
-- LSP Mappings.
-- See `:help vim.diagnostic.*` for documentation on any of the below functions
local opts = { noremap=true, silent=true }
vim.keymap.set('n', '<space>e', vim.diagnostic.open_float, opts)
vim.keymap.set('n', '[d', vim.diagnostic.goto_prev, opts)
vim.keymap.set('n', ']d', vim.diagnostic.goto_next, opts)
vim.keymap.set('n', '<space>q', vim.diagnostic.setloclist, opts)
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
-- Enable completion triggered by <c-x><c-o>
vim.api.nvim_buf_set_option(bufnr, 'omnifunc', 'v:lua.vim.lsp.omnifunc')
-- Mappings.
-- See `:help vim.lsp.*` for documentation on any of the below functions
local bufopts = { noremap=true, silent=true, buffer=bufnr }
vim.keymap.set('n', 'gD', vim.lsp.buf.declaration, bufopts)
vim.keymap.set('n', 'gd', vim.lsp.buf.definition, bufopts)
vim.keymap.set('n', 'K', vim.lsp.buf.hover, bufopts)
vim.keymap.set('n', 'gi', vim.lsp.buf.implementation, bufopts)
vim.keymap.set('n', '<C-k>', vim.lsp.buf.signature_help, bufopts)
vim.keymap.set('n', '<space>wa', vim.lsp.buf.add_workspace_folder, bufopts)
vim.keymap.set('n', '<space>wr', vim.lsp.buf.remove_workspace_folder, bufopts)
vim.keymap.set('n', '<space>wl', function()
print(vim.inspect(vim.lsp.buf.list_workspace_folders()))
end, bufopts)
vim.keymap.set('n', '<space>D', vim.lsp.buf.type_definition, bufopts)
vim.keymap.set('n', '<space>rn', vim.lsp.buf.rename, bufopts)
vim.keymap.set('n', '<space>ca', vim.lsp.buf.code_action, bufopts)
vim.keymap.set('n', 'gr', vim.lsp.buf.references, bufopts)
vim.keymap.set('n', '<space>f', function() vim.lsp.buf.format { async = true } end, bufopts)
local _notify = client.notify
client.notify = function (method, params)
if method == 'textDocument/didClose' then
-- Godot doesn't implement didClose yet
return
end
_notify(method, params)
end
end
-- LSP Config for Godot
local lsp_flags = {
-- This is the default in Nvim 0.7+
debounce_text_changes = 150,
}
require'lspconfig'.gdscript.setup{
on_attach = on_attach,
flags = lsp_flags,
filetypes = { "gd", "gdscript", "gdscript3" },
}
You will need netcat
installed. On Arch, this is sudo pacman -S netcat
(pick option 1 when pacman asks you).
Run Godot, open a project
Run lvim .
in the project’s directory (with a project.godot
at the root).
Select a file, start typing!