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So I`m trying to figure out how to make a texture editor for meshes and to do this I gotta get the 2D pixel position on the texture of the mesh that the mouse is hovering over so I can then edit it and such.
In other words like the Human fall flat character editor where you can draw on the mesh and edit its texture.
You can use a raycast3D to get the global 3d position of where the mouse hovering. I feel like that’s a start. You’d probably have to read up on geometry to figure out the rest.
SweetPie | 2022-08-22 22:21
example : Statickbody , use signal
func _on_Statickbody_input_event(camera, event, position, normal, shape_idx):
as SweetPie said
ramazan | 2022-08-23 07:58