However you should not move RigidBody with velocity. You should use forces and impulses.
And typically, when a RigidBody rests on a moving KinematicBody it just moves together with platform: you don’t have to do anything extra, like in real life.
Hi sash,
thank you for the link and the basics, this could help.
My RigidBody is a Sphere, and doesn’t rest on my moving KinematicBody. I have to glue it to the KinematicBody somehow, I think the best way is to copy velocities from the KinematicBody to the RigidBody, but KinematicBody has no velocity properties.
Cheers
Mike
P.S.: Yes, the Sphere should use real life physics, but not on moving platforms.