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I want to transfer my old “game” (if I may say so?), written in Python (Pymunk + Pygame), to the Godot engine of the 4th version with additional improvements.
But I ran into a problem: Rigidbody2D does not have such a property as elasticity
I do not know how to implement it myself, since I have not done anything like this before, I could not find anything on the Internet about this.
However, I know for sure that Rigidbody2D definitely has a parameter responsible for bouncing off walls and surfaces.
To better understand what I want to achieve - watch this