|Topic was automatically imported from the old Question2Answer platform.
There are two parts X and Y in my project.
X needs to be in
2D stretch mode, because it includes GUI and labels, etc. I need it to be sharp and large enough to display on a 4K monitor.
Y needs to be in
ignore stretch mode for some pixel to pixel photo textures display without any stretch.
Is it possible to do this in godot 3.x?