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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | qdwang |
There are two parts X and Y in my project.
X needs to be in 2D
stretch mode, because it includes GUI and labels, etc. I need it to be sharp and large enough to display on a 4K monitor.
Y needs to be in ignore
stretch mode for some pixel to pixel photo textures display without any stretch.
Is it possible to do this in godot 3.x?