How to import custom collision shape?

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:bust_in_silhouette: Asked By socterean

Hello everyone, I have made a simple car and I was trying to get it into Godot, the problem is that I could not been able to add the collision to it. If I use -colonly command at the end of the collision shape’s name, in Godot it is added in a separate node and not in the root node giving me this error:

This is how my project looks in Blender: