How to import glb meshes as area nodes?

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:bust_in_silhouette: Asked By druidpeter

I want to import a collection of boxes exported from blender as .glb, so that godot imports the boxes as area nodes with the boxes attached as collision shapes to each area.

I tried applying -convcol and -convcolonly, and in both cases godot imports the .glb meshes as static_collision nodes. I can change the type of the static_collision nodes in the glb scene, but not in any inherited scene, which is a problem, because changing the node types in the original glb scene can’t be saved.

How do I do this correctly?

:bust_in_silhouette: Reply From: DaddyMonster

If I’ve followed correctly this should be very simple.

Just bring the .glb file into the game folder, double click on it, click “open anyway” (middle option), save as scene. Now in your scene, just change the types / scene tree in any way you like.

Perhaps I’m not understanding the issue.