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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
mooser |
I have thousands of triangles, each of which looks different. Like a voronoi. Each triangle has a mesh and collision shape for raycasting. If I test the game, it is very slow. I think that Multimesh has one mesh for all instances but I need for each instance a different mesh. So how can I improve performance?
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Reply From: |
waffleawt |
Lod, level of detail, you can use blender to make a less detailed versions of the meshes and make them switch to this less detailed ones within a certain distance, but I think you can do that using godot only, you can search about implementing lod for godot.
this is useful : https://www.youtube.com/watch?v=cy2eNuo2tCM
and this : GitHub - rico345100/godot-3-lod: LOD(Level of Detail) script for Godot 3.1.1