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I’ve created a small scene that implements a camera that can follow my player around. It has a KinematicBody so it can collide with rigid bodies and not pass through them. It works pretty well, but there are some times when the camera gets into a bad spot (eg, it is too far away from my player) and I want to instantaneously jump it to somewhere close by.
How do I do this? The Kinematic body methods only seem to be for sliding in a linear direction. I’ve tried setting the position directly with
global_transform.origin = targetPos, but that get me some weird behavior sometimes. (I suspect it is intersecting with the KinematicBody of my player and that is causing weird interactions).