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I am making a game in the godot engine(of course). To make the game feel more alive and juicy I used the tween node for a landing and jumping animation. The jumping works fine as my character just squishes for a second or two. But for landing tween animation I need to interpolate the position and scale at the same time. I tried using two interpolate properties functions in the tween function but it scaled down the player first and then changed the position.
Can anyone help me with this
Can I see your code?
exuin | 2022-05-23 16:25