How to keep the Rigidbody2D at a constant speed after collision even if it spins?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Celimp

ball slows down

Have a look at the physics introduction - one way to do this is to clamp the linear velocity in _integrate_forces

markopolo | 2018-03-11 23:27