| Attention | Topic was automatically imported from the old Question2Answer platform. | |
| Asked By | huahuapro |
as title. i see a turn cast shadow on in geomartyInstance, but i got no shadow.
thanks!
I have the same problem.
QuestionAsker137 | 2021-05-21 05:44
| Attention | Topic was automatically imported from the old Question2Answer platform. | |
| Asked By | huahuapro |
as title. i see a turn cast shadow on in geomartyInstance, but i got no shadow.
thanks!
I have the same problem.
QuestionAsker137 | 2021-05-21 05:44
| Reply From: | QuestionAsker137 |
Alright, I found an answer.
In Sprite3D, filter the property “alpha”. You’ll see one option available, Alpha Cut. Change its setting to “Opaque pre-pass”. This should allow sprites to work. If it doesn’t, your DirectionalLight settings may be messing it up. In my case, it was, so I changed the Bias property within DirectionalLight to 0.1 (apparently the default) and that fixed it. I hope this helps, sorry it had to come almost 2 months late.