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Asked By | Favkis |
I’m trying to make run animation but if I make first and last frames same, it creates delay because last frame goes into first not instant but takes some time. You can see that at first 3 seconds. Other 3 seconds I reduce number of frames from 8 to 7, so that last animation frame is not same as first, but instead of smoothly interpolating into first one, it just snaps into it.
What to do? How do I make loop run animation in godot?