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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | JorensM |
For example, let’s say I have a base scene called “Character” that has different functions and variables such as health, attack function, effects etc.
How do I go about extending this base “Character” scene and create “Player”, “Enemy”, “Ally” etc.?
My current approach is simply copying all the code from the base scene to the respective extended scenes, but I was wondering if there was a more “right”, elegant approach.