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Asked By | sickopickle |
Basically the title. I am trying to make a simple Plinko game where you drop a ball that bounces on pegs until it reaches the bottom of the screen, into several buckets with different point awards. It says in the documentation to use _integrate_forces, but this does not allow me to continuously move the RigidBody2D (Ball). Moreover, when I try to change the gravity_scale = 1 again to make the ball fall, it does not work.