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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | BQKdev |
I’m been triyng to make a game about a spaceship that you move and kill enemies in the space but the problem is my movement for the spaceship sucks for the rotation
i want the rotation to be like a game for fast game controlls
THE SCRIPS THAT I USE
extends Area2D
export var rot_speed = 4.6
export var thrust = 500
export var max_vel = 400
export var friction = 0.65
var look_direction = Vector2(1, 0)
var screen_size = Vector2()
var rot = 0
var pos = Vector2()
var vel = Vector2()
var acc = Vector2()
var JUMPBOST = 0 #100 or 0
func _process(delta):
if Input.is_action_pressed("move_left"):
rot -= rot_speed * delta
elif Input.is_action_pressed("move_right"):
rot += rot_speed * delta
if Input.is_action_pressed("thrust"):
acc = Vector2(thrust + JUMPBOST, 0).rotated(rot)
else:
acc = Vector2(0, 0)
acc += vel * -friction
vel += acc * delta
pos += vel * delta
set_position(pos)
set_rotation(rot)
Just a suggestion: place the code related to moving the space ship in the _physics_process()
function, not the _process()
function.
Ertain | 2021-11-25 18:34