How to make a z-axis blendspace2d

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:bust_in_silhouette: Asked By MAELMAEL

I don’t know if i’'m making myself clear, pardon me if i’m not. I’m trying to make a 2.5d game in a top-down perspective. There aren’t any tutorials, so i tried to adapt Heartbeast’s tutorial to the 3d engine. A problem appeared concerning animations. Long story short, i tried to use BlendSpace 2d, but the thing is, in a 2D perspective, there are only X and Y. In a 3D perspective, there’s X, Y and Z. So i want to knnow if there’s a way i can set the axis on the BlendSpace2D to be X and Z, instead of X and Y.