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So I was wondering on how to make all the loot that was dropped go to a chest without the player needing to go directly to the chest?, And another thing, how can I make a private chest for a player and a global one for all the players to have access to with the dropped loot? (This is for multiplayer)
What do you mean by “go to a chest”? Is this a part of the player’s inventory? Is it an animation which shows the loot moving to a treasure chest?
Ertain | 2021-05-03 18:12
It’s like you’re asking us to make your whole game (of functionalities) with 2 lines as specifications.
You make all the loot dropped go to a chest by taking their data from the ground and push them in the chest’s data.
You make separated chests by making different separated chests with different right accesses.
Can’t get any more precise than that.
Maveyyl | 2021-05-11 21:35