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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Gyrosupernova |
This is broad but I’m not quite sure how to narrow this down. So I’m making an RPG in Godot but I’m not super familiar with coding databases that contain all sorts of information related to all the aspects of the combat in game. Hand coding each enemy and item doesn’t really scale well when you need dozens and dozens of enemies and items.
This is a quick resource I made that mimics how scriptable objects work in Unity. I know how to use resources and that’s actually pretty nice for quickly hashing out characters that I can plug into my systems to use, but they’re not all that I want.
Something like RPG Maker’s database system is something akin to what I’d like. It’s easy for a designer to add items and characters, but also to compare them and manage them in bulk. It’s real hard to manage individual resources and compare like strength growth between characters or how enemy’s difficulty is working on like a graph.
I’m not asking for how to make this in its entirety, but rather I need a path to look down for this, a place to start. An example of this working in Godot that I can pick through to see how it works would be great. The demos and stuff I’ve found for RPG systems are lacking on the data side and more of showing off how the combat system works, which is also the same for guides and tutorials I’ve found and it’s real frustrating.