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I’m making a pixel art game and my resolution is 480x270. I want my mouse cursor to move in a pixely way (for example like in RiskOfRain or Jetboy)
I tried setting a sprites position to the cursors position every frame which basically works, but when I go into fullscreen, the game seems to update slower and the sprite lags behind.
If you dont get what I mean, this games cursor movement is exactly like I want it to be:
Look at how the cursor moves pixely.
Thanks for help, I need it
Does your problem boil down to using a custom mouse cursor with a sprite of yours, or is your problem different ?
Lorèloi | 2018-04-30 08:35