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Newby
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Published before Godot 3 was released.
In the game im working on the player can bump into the npcs and push them around and it is causing problems for their movement. I want to make it so that the player cant push the npc but can still interact with them like talking or for enemy npcs attacking.
The mask-layer for collision should be different than the one for interactions
If you want A to collide with B, A should have collision mask in the same bit than B collision layer and vice versa.
For non collisions, use Areas, those areas can be in the same layers-masks as the collision but is better to have them organized on another ones.
In the case of areas you have the interaction between areas (area enter-exit) and with bodies (body enter-exit).
Define the types of interactions on paper to get a clear picture on how to organize the layers and masks, also the type of objects to use.
so do i need to make the floor have the same layer as my player and npcs to be solid for them
Newby | 2017-11-17 02:07
Player and npc should have a mask on the same bit as floor layer, so both “see” the floor, but not masks on player and npc layer so they ignore each other.
A way to organize organize head around mask and layers is thinking that layer is where bodies “are” and mask where bodies “see” other bodies.