How to make that a KinematicBody go to a random position avoiding the NavigationMeshInstance

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:bust_in_silhouette: Asked By Mxt08

For a game, I need that a KinematicBody called Dog go to a random position, but avoiding a NavigationMeshInstance called NavigationCollider.
This is the scene’s tree:

Thanks in advanced.

image is broken.

bloodsign | 2021-04-08 17:08

Sounds like standard navigation mesh behaviour, I would find a tutorial and follow it

beaverusiv | 2021-04-11 03:35