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|Old Version||Published before Godot 3 was released.|
`Hello, Godot community.
I am fairly new to game development, and I have been trying to make this Sokoban clone in Godot. I got the player input and movement working. I also got the collision with certain blocks working. However, I can’t figure out how to make the player move the boxes.
Here is the player script:
extends KinematicBody2D func _fixed_process(delta): if(Input.is_action_pressed("player_down")): move(Vector2(0,8)) if(Input.is_action_pressed("player_up")): move(Vector2(0,-8)) if(Input.is_action_pressed("player_left")): move(Vector2(-8,0)) if(Input.is_action_pressed("player_right")): move(Vector2(8,0)) func _ready(): set_fixed_process(true) pass
Both the player and the box are kinematic bodies with their own collision shapes in their own scenes. I am instantiating both of them in a different level scene.