What I want to know is how would I implement an animated tile into this system,
because the tutorial is solely based on static sprites.
What I’ve tried so far is an area2d in it’s own scene, with an animated sprite, and while that part is fine, when I load it to be used by the game, it is stuck in the origin of it’s own scene.
What would I need to do?
Thank you in advance!
If it is hard to place the keys, you can control red circled one.
dewcked | 2021-11-18 07:52
The animation part is not the problem, I am having trouble with the texture/sprite not being where it needs to be but instead is at the center of the project.
Lazulily | 2021-11-18 08:17
Ah sorry. Redesign everything into control node. For the block one, make new control node Scene and put in there. then you can use anchors, and set relative position on screen scale also. This would be like
Main Scene(Control Node)
Other control nodes and Viewports
Sprite Scene(Control Node)