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I’m struggling to find how to change the game state with a signal. Or is there a better way?
I have a player character that I want to move freely till an enemy detects them. Then it should become turn based. Much like Fallout 1 or 2. The scene doesn’t change, just the state of the players and NPCs.
Currently I have a player that moves, and enemies that roam freely. They can detect the player individually… but whats the best way to change everyones state? Or am I going about this wrong?